The marketing campaign for Final Fantasy XV has been weird, right? Let's start with the
obvious: Kingsglaive.
Kingsglaive is a
111-minute CG film which must have cost an enormous amount of money to make.
Its technology is impressive; never quite photo-real, but dazzlingly close.
Everything else about it is... less impressive. Nothing could ruin the film
more thoroughly than watching it, so I'll spoiler it all and save you the pain.
The plot of Kingsglaive
is essentially what happens at the beginning of every classic JRPG while the
hero's off on his first adventure, i.e. his hometown burns down and his
(remaining) family are killed. This takes almost two hours rather than the
traditional thirty seconds because Insomnia, Noctis' home, is bigger than the
average village and protected by a magical wall which can only be removed by
improbable and spectacular subterfuge.
Pretty much everything else you need to know about the film
can be summarised in the fact that the commander of the titular military unit,
the elite personal guard of the King of Insomnia, turns out to also be the
Darth Vader of the evil empire that are trying to conquer the city. Well, that,
and at one point the hero finds himself fighting Ultros in a crashing airship,
and even that isn't really enough to make the film entertaining.
Kingsglaive is
good when no-one's talking or moving around very much. To its credit, there's
some pretty evocative foreshadowing, but the payoffs are all lost amidst bad
choreography and camerawork. Even with Ultros, it's hard to see it as
fanservice; it's too bland, too reliant on investment in a game no-one's played
yet.
The Kingsglaive showing
I went to was part of a Europe-wide release event, centred on an IGN release
party in London (which was broadcast not just online but also to two cinema
chains). The release party was embarrassingly low-budget, a hastily-decorated
warehouse full of cold-looking fans hosted by some random IGN dude who didn't
know how to pronounce 'Chocobo'.
At the cinema, an even-less-impressive host presented us
with goodie bags (a sticker sheet, a card wallet, and some terrible
moogle-branded popcorn) and clumsily administered a prize draw for a copy of
the game. Apart from an interview with Hajime Tabata and a couple of new
gameplay videos that didn't actually reveal very much, nothing we saw was even interesting, never mind effective
marketing.
In isolation, neither the movie nor the launch event is that
weird. Cross-media reinforcement is big in Japan; the official reason for Kingsglaive is that it (and the YouTube
anime, Brotherhood) would reinforce
the game so that Squenix don't end up making sequels. And awkward,
overenthusiastic launch events aren't unusual for big games.
But a
special tie-in menu at a Jamie-Oliver-branded London restaurant? There was
a promotional video for this as part of the launch event, which showed the
preparation of one of the menu items (it used a 'cabbage puree' that looked exactly like a dog turd in the pan). It
seems a far cry from a McDonald's happy meal toy run or something. Who's it
supposed to reach?
The crown jewel of weirdness is The Car,
though. Squenix have teamed up with Audi to make a one-of-a-kind,
half-million-dollar version of Audi's supercar, the R8, in FFXV trim. Even if you have the money, you can't just buy it; you
apply to be entered into a lottery to win the right to buy it.
It's not even the car in the game. FFXV's Regalia is a 4-seat luxury tourer; the R8 is a 2-seat,
midengine supercar. A comfortable one, sure, but still a very different beast.
The car Audi have built appears, briefly, in Kingsglaive, where its role is to be the main hint that the
commander of the Kingsglaive is not what he seems (after the camera has
lavished product-placement attention on his car when it's introduced, an
obsessive observer might spot that the bad guys' delegation show up driving the
same model).
The thing about supercars is that they don't really exist to
be bought or driven – famously, the majority are basically useless on ordinary
roads. They're signifiers of a fantasy lifestyle, playboys and the jet-set, and
they work as marketing because of branding; when you buy a more practical Audi,
the badge tells you you're connected to that lifestyle, even though you'll
never directly experience it.
Are Final Fantasy fans going to buy that kind of lifestyle?
Are they going to buy the 'fancy celebrity chef London restaurant' lifestyle?
(It's worth noting that Fifteen, the restaurant in question, is actually pretty
cheap for London, especially with its association, though I had to poke around
a bit to find prices).
The Japanese marketing is more confident, especially the
billboards. There's a Nier Automata tie-in, which makes a
lot of sense given that Famitsu readers recently put Final Fantasy XIII and Nier
as 4th and 6th respectively in their chart of the
best PS3 games. This Amazon
packaging stunt is cheeky, but far less ostentatious than the bloody car.
If Squenix's western marketing strategy seems scattershot,
it is, but then, what's their audience? After 10 years of development, and with
the costs of Kingsglaive too, FFXV needs to sell on a grand scale,
globally. Who's going to buy it?
There are now at least two, and probably three groups of
'old Final Fantasy fans', each
convinced that only their preferred FF
games are any good and any divergence from them is a disaster. No one of those
groups is large enough by itself, and they're all difficult to please.
FFXV is the
closest Squenix have yet dared go to Western AAA design, but it's hard to
imagine the AAA audience loving this game. When the Western mainstream has
loved Final Fantasy in the past, it's
usually been by way of grossly misunderstanding what the games in question were
about.
Perhaps the best chance is to motivate the very diverse
groups of people brought to the franchise by FFX and FFXIII; people
still painted by the institutions of the gaming 'mainstream' as outsiders and
'casuals'[1]. By that very definition, though, marketing conventions don't
exist for targeting this audience; whatever marketing works is likely to look
weird (though it's still possible to argue that it won't look like this).
And I guess that's the heart of the matter. There aren't
really conventions for the situation Squenix find themselves in right now. Daft
as it is to have to say it, this really is the turning of an age; whatever
happens Tomorrow, for Squenix and for JRPGs in the West, the memes that
dominate conversation will change.
For seven years, the reputation of JRPGs has been the reputation
of FFXIII. It's neither a commercial
nor a critical reputation; the game was a commercial success (in total across
platforms, the FFXIII trilogy has
outsold FFVII) and generally scored
very highly in contemporary reviews. But it emerged in – perhaps even helped
crystallise – a change in who dictated taste in games culture.
The most vicious attacks on FFXIII came from Youtube, and the emerging phenomenon of the
Youtube Videogame Shouting Man. Generally, these are not so much reviewers as
comedians whose act or gimmick is the game review. Because their criticisms are
jokes first, they spread well as memes and
no counterargument is possible. You can't argue against a joke, at least with
people who are still laughing at it.
More than the
Japanese industry's commercial crisis around that time, it was those jokes
– about Tidus' laugh and Vaan's 'I'm Basch von Ronsenburg of Dalmasca!', and
later about FFXIII's linearity and
emotional characterisation – that gave us the 'Death of the JRPG'. It became
impossible to talk about the genre without being interrupted by the memes. It
still is – many people who should know better are still trotting out roughly
the same complaints.
If nothing else, Tomorrow will require new memes. An
open-world game can hardly be branded 'too linear', and an all-male cast
centred on a brooding superhero is unlikely to attract quite the same misogyny
that Lightning and Hope received. On the other hand, taste-setting powers have
shifted again.
Today, the loudest and most obnoxious voices in gaming
aren't comedians but self-styled consumer advocates; the frame-rate police, and
the people stalking and abusing Hello Games because No Man's Sky didn't live up to promises they imagined had been
made.
That's not a crowd with whom FFXV is going to play well. However big it is, it will be too small
(particularly with the legacy of classic Final
Fantasy world maps – there won't be any flying all the way round the world
in FFXV). It's also apparently buggy,
which the framerate police types will see as both a professional and moral
failing[2].
There's probably nothing Squenix can do to prevent this – a
whole new, completely different death of the JRPG – and their marketing team
are probably savvy enough to know it. If there's rhyme or reason to the
scattershot marketing, it'll be an attempt to build, or at least reach, an
audience the 'consumer advocates' won't care about and probably couldn't affect
if they tried.
As for us? We positioned this website pretty close to the
epicentre of the last death of the JRPGs, quite deliberately. Tomorrow's going
to change quite a lot for us too.
[1] Sorry for all the scare quotes. To explain all these
ridiculous gatekeeping constructs would take a long time and derail the thread
of my argument.
[2] It's neither, of course, though again, explaining why
requires too much delving into the ideological structures of capitalism to fit
here. For now, it's enough to point out that the whole concept of a 'bug' – a
fault in the 'product' – is incompatible with genuine critical engagement with
a game.
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